Product & creative studio ยท Est. 2025

We build products, platforms, and original IP.

SphereGrid Studios works directly with selected companies to turn ambitious ideas into real products, while developing companies, software, and creative properties of its own.

We don’t invest. We partner and build.

Get in touch →
01

A studio, not an agency

SphereGrid Studios builds software and apps, and does production: media and entertainment work alongside product engineering. The studio is not a dev shop for hire and not an agency. It works two ways: as a build partner to a small number of companies, for fees and selective equity, and as the home for its own products and original properties.

That structure is deliberate. Partner work keeps the studio close to real products and real users. Its own slate, in software and in entertainment, is where the studio takes its longer bets.

The studio takes on few projects at a time, works directly with founders and rights holders, and stays involved past launch.

02

Selected work

01

DoseLogic→

Studio product

A physician-led longevity platform: health tracking, lab work, and clinician-guided programs in one app.

02

Lucy→

Studio product

A voice-first personal AI companion for desktop and phone. In development.

03

SOOLRA™

Development

An iPhone case with an integrated Bluetooth game controller. Flip the controls into position, pair them with your iPhone and play through the SOOLRA™ app.

04

Parlay

Partner

Product design and engineering for a consumer peer-to-peer challenge platform.

05

Adjudent

Partner

AI medical billing and payments platform.

03

What the studio makes

Original entertainment & IP

Animated properties developed from the ground up, and adaptations of literary and graphic works. A small slate, developed in-house with animation partners.

Entertainment at SphereGrid →

Internal software products

Tools and platforms the studio owns and operates, built on infrastructure it reuses across products.

Experimental technology

Research and prototypes that test what can be built next, in AI, interfaces, and production workflows.

Principal

Dan M.

Founder and Manager

Dan M. leads the studio’s product, engineering, and entertainment work, and is the point of contact for partners and rights holders.

04

Have something worth building?

We work with a small number of ambitious teams and projects. Founders, rights holders, and representatives are all welcome to write directly.

We reply to every message.